Steampunk: Artifical Limbs

Apologies –  another Steampunk post has been so long in coming! The story I’m currently working on is a sci-fi so, frankly, my head has been filled with space rather than steam. But here’s the next Steampunk installment. If you want to learn about the origins of Steampunk, or the where and when, click on the links.

Artifical limbs are probably one of the most iconic and prolific elements of the Steampunk genre. You’ll see a lot of artwork and cosplay with characters sporting these. Usually, these will always have an old fashion yet anachronistic design. Importantly, they will always be practical and functional, while also being intricately designed. They will be Victorian fantasies, but using the technology of the era.

This is not a case of ‘gluing gears on it’ as they say – these limbs are required to work in causally and in literature, they’re required to serve a purpose. Either to a character, a theme or plot. you can’t just chuck in a character with a clockwork leg to make it steampunk.

Artifical limbs aren’t modern creations by any means. While there is evidence that there have been prosthetic limbs since 300 BCE, and the ancient Greeks and Romans were well familiar them too, it wasn’t until the late fifteenth century doctors really began to put some thought into it. France and Switzerland were some of the great pioneers in this area, producing artificial limbs throughout the late 15th century through 19th century.

In the early 1800s, there was even a ballad composed about a man who, after losing his arm in the Neoplatonic wars, replaces it with a steam arm.

He went at once, strange it may seem,
To have one made to work by steam,
For a ray of hope began to gleam,
That force of arms would win her esteem.
Ri too ral, etc.

The limb was finished, and fixed unto
His stump of a soldier neat and true;
You’d have thought it there by nature grew,
For it stuck to its place as tight as glue.
Ri too ral, etc.

“The Steam Arm” Ballad of 1834-35

As in true Victorian fashion, the song goes on and the man ends up beating up a policeman, the mayor and his wife. This is a people who thought up ‘Punch and Judy’ after all. Anyway, if you want to see the real one, it’s here.

Why authors like them isn’t a great mystery. It gives a character an edge. An artificial limb is a giant foghorn declaring backstory here. People don’t just get a prosthetic limb so there’s probably a story to go with it. And then there’s the enviable subplot of man versus machine to explore, which is always a fun one. Not to mention a pointed one, not only in a Victorian context where many people were losing their jobs to machines but in a modern day context where many people are…. losing their jobs to machines.

Huh. Nice to know we’ve moved on.

Not to mention, in this adventure genre where characters should expect to find themselves in exciting and perilous circumstances every second chapter, an arm which has a grappling hook or a leg which conceals a shotgun wouldn’t go amiss. As long as it is alluded to early in the story and any suggestion of Chekhov’s Gun avoided, your readers won’t be knocked off balance if your characters artificial limb can become a steamboat.

The Steampunk aesthetic has always been concerned with the living machine. The pile of cogs and gears taking on a presence in the story, being imbued with a kind of irreverence. This technological optimism is characteristic of steampunk, as technology is seen both as a wonderous and revolutionary force, but also a source of concern and danger. So when these machines, with all their symbology, are combined physically with a person it makes a powerful statement within the narrative. That technology both enhances and replaces humanity.

It’s a fascinating dynamic in this genre of fiction and one which is worth exploring!

Next, on our journey into the world of steampunk, we’ll be looking into airships. Look out for it in the new year!

If you enjoyed this, check out my other steampunk posts:
The Origins
The Where and When


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